设置sfmesh对象中第N个纹理。
语法
sfmesh ST_SetTexture(sfmesh sfmeshObject, int4 index, texture textureObject);
参数
参数 | 描述 |
sfmeshObject | sfmesh对象。 |
index | 纹理索引编号,从0开始。 |
textureObject | 纹理对象。 |
示例
SELECT ST_SetTexture(
'{"meshgeoms":["MESHGEOM(PATCH(TRIANGLESTRIP(0 0,0 10,10 10,10 0)))"],"materials":[{"type":"db","attributes":{"schema":"public","table":"t_material","column":"the_material","key":"num=1"}} ],"textures":[{"compressionType":"None","format":"JPEG","wrap":"Wrap","type":"DB","depth":3,"width":256,"height":256,"name":"texture_name3","size":72,"data":{"schema":"public","table":"test","column":"the_texture","key":"num=1"}}],"primitives":[{"meshgeom":0,"material":0}],"nodes":[{"primitive":0}]}'::sfmesh,
0,
'{"compressionType":"None","format":"JPEG","wrap":"Wrap","type":"DB","depth":3,"width":256,"height":256,"name":"texture_name3","size":72,"data":{"schema":"public","table":"test","column":"the_texture","key":"num=1"}}'::texture
);
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