Function introduction
This topic describes the main features of the DataV·Twin digital twin application. For more information, see the documentation for each configuration item.
DataV·Twin
No. |
Area name |
Description |
1 |
Menu bar |
This area contains the menu items for the digital twin application builder. It includes Twin Construction, Entity Modeling, Twin Assets, and Developer Center. |
2 |
Workspace |
This area contains the workspace and account management sections of the digital twin application builder. Switch between different workspaces to quickly edit digital twin applications. Click Log Out to log out of the current account. |
3 |
Search applications |
This area is for searching applications in the digital twin application builder. Enter an application name in the search box, or query by group. Click Edit Group to manage application groups. |
4 |
Create Application/Data Source Management |
This area contains the application creation and data source management sections of the digital twin application builder. Click Create Application, then enter an Application Name and select an Application Type to create different digital twin applications. Click Data Source Management to manage different types of data sources by category. |
5 |
Manage applications |
This area is the application management section of the digital twin application builder. It supports operations such as previewing, editing, moving, copying, downloading, deleting, and renaming applications. |
6 |
Quick access |
This area is the quick access section for applications in the digital twin application builder. By default, the system sorts applications in descending order by their last modification time. Click an application to quickly open its scenario editor page. |
World editor window
No. |
Area name |
Description |
1 |
Top toolbar |
This area contains the menu items for the scenario editor. It includes the menu entry, mode switching, layout management, and the global toolbar. |
2 |
Hierarchy window |
This area is the Hierarchy window. It mainly contains twin elements, city elements, and environment elements. Click the
|
3 |
Scene window |
This area is the scene management window. It displays 3D objects. Drag objects with the mouse to arrange them in the window for visual scene editing. |
4 |
Inspector window |
This area is the Inspector window. It displays the property values of the currently selected object and lets you view and modify them. There are two types of inspectors.
|
5 |
Digital Twin window |
This area is the Digital Twin window. This window is used for digital twin asset management. This includes adding, editing, and deleting digital twins, and generating digital twin instances. |
6 |
Map window/Resource window |
This area contains the Map window and the Resource Management window.
|
Canvas editor window
No. |
Area name |
Description |
1 |
Top toolbar |
This area contains the menu items for the scenario editor. It includes the menu entry, mode switching, layout management, and the global toolbar. |
2 |
Layer management window |
This area is the Layer management window. You can move, copy, delete, lock, and hide layers. |
3 |
Canvas editor window |
This area is the graphics editing window. It displays graphics. You can move and scale graphics by dragging them with the mouse. |
4 |
Inspector window |
This area is the Inspector window. It displays the property values of the currently selected layer and lets you view and modify them. There are three types of inspectors.
|
5 |
Widget library window |
This area is the Widget library window. It includes but is not limited to charts, information, tables, controls, and media. |
6 |
Canvas inspector window |
When no layer is selected on the canvas, this window displays the canvas size, scaling method, and logical configuration items for the canvas. |
Physical connection window
No. |
Area name |
Description |
1 |
Top toolbar |
This area contains the menu items for the scenario editor. It includes the menu entry, mode switching, editor layout management, and the global toolbar. |
2 |
Processing node management |
This area is the processing node management window for physical connections. You can view the list of created digital twins and data sources in the current scenario. You can also add new data sources. |
3 |
Editing canvas |
This area is the canvas editing window for physical connections. You can drag content from the processing node window here to process it. Processing types include configuration-based processing and code-based processing. |
4 |
Configuration panel |
This area is the configuration panel window for physical connections. After you set the processing method in the editing canvas window, you can configure parameters in the configuration panel. This includes but is not limited to digital twin object settings, spatial position, property settings, and scheduling settings. |