Skybox layer

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Configure the skybox layer to render a 3D box model with custom texture mapping on a 3D Earth component.

Chart style

The skybox layer is a subcomponent of the 3D Earth component. It supports independent style configurations such as box size and texture mapping, rendering a 3D box model that creates an immersive visual environment. image.png

Style panelimage.png

  • Search Configuration: Click the Style icon image in the upper right corner of the panel to enter the name of the configuration item you wish to locate in the search field. The system supports fuzzy matching. For more information, see Search configuration item.

  • px/nx/py/ny/pz/nz: These six parameters specify the texture URLs for the six faces of the box model in the coordinate system. Enter a texture URL to define the appearance of each face. 盒模型原理图

  • Tiles Per Row: The horizontal repetition count of the texture.

  • Tiles Per Column: The vertical repetition count of the texture.

  • Size: The texture size in pixels (px).

Data source panel

No data configuration is required for this component.

Advanced panel

No interaction events are available for this component.

Blueprint interaction

  1. Click the image icon in the upper left corner to access the Blueprint page.

  2. In the Layer Node tab, add the component to the main canvas.

  3. View the blueprint configuration parameters. image

    • Event: None.

    • Action

      Action

      Description

      Switch Visibility

      Toggles the visibility of the component. No parameters are required.

      Show

      Shows the component. For more information, see the referenced document.

      {
          "animationDuration":1000
      }

      Hide

      Hides the component. For more information, see the referenced document.

      {
          "animationDuration":1000
      }

      Update Component Configuration

      Updates the component style configuration dynamically. Click Copy Configuration To Clipboard in the component's Style panel to obtain the configuration data, then modify the style field values as needed in the data processing node on the blueprint editor page.